![]() So, with that in mind, what we knew is that we needed to give you a sense of Gotham’s history in order to be able to show all the ways in which the court is embedded in that. That they’ve been operating behind the scenes in the shadows, pulling strings, manipulating things, using their power and wealth in this fashion, and that they’re quite content to just not have Batman notice them. The notion of a threat that’s so intimately tied to a city that he considers to be his, that he knows like the back of his hand, that he’s been patrolling for literally decades at this point that’s a very intimidating and scary idea. One of the things that we love about the Court of Owls, aside from the fact that it’s a new, fresh addition to the Batman canon, is that they represent a threat that’s so embedded and so intrinsic to Gotham City because of the historical origin that they have, that even Batman doesn’t know about it. They informed how structures in Gotham were created, due to their shadowy, Illuminati-esque approach.Ĭreative director, Patrick Redding, elaborates on why they chose the Court of Owls as the main villains in the game. The Court is the primary antagonist of the game and their presence is everywhere in Gotham since the beginning. Of course, there’s a necessary in-story reason why the team is creating such a detailed history of the city: the Court of Owls. ‘Gotham Knights’ in-game map The Court of Owls Haunt ‘Gotham Knights’ So then we build around that to where the identity for those districts really is based on that family. ![]() They moved there, they built imposing structures within those districts. So, for us the five boroughs started with the families. McMahan stated how important each family’s personality contributes to the design aesthetics of the various neighborhoods in Gotham. That area’s decorated with short, flat-roofed buildings and smoke stacks. Meanwhile, the Cobblepot family founded the blue-collar, industrial region of the city. For example, the borough the Waynes help build is a sea of modern, high-rise skyscrapers. #GothamKnights ĭue to each of the families’ unique predilection for certain designs, they built up Gotham into five visually-distinctive boroughs. Get to know the origins of our Gotham City. The game creators mapped out a 400-year history of the city, including the origins of the five founding families: the Waynes, Elliots, Kanes, Cobblepots, and Arkhams. ![]() In an in-depth interview with IGN, Gotham Knights’ level designer director Kristofor McMahan boasts of the insane level of world-building that went into creating the Gotham City map. The Batman Who Laughs and Flash should be appearing any day now.The game developers claim meticulous detailing of Gotham City’s map in Gotham Knights video game will create the most immersive urban experience yet in a game. We’ll also be seeing Wave 2 additions, such as Green Lantern John Stewart. Wave 1, featuring Superman, Batman, Darkseid, the Batwing and the aforementioned Supermbobile has already reached Wally World shelves. ![]() The peeps at McFarlane Toys have tapped into something magical with this Wal-Mart exclusive series. ![]() (Why exactly does Superman need a Supermobile with extending punching arms?) From the brightly colored packaging to the real cloth capes, and even the wacky vehicles. McFarlane Toys has certainly tapped into that magic with its reboot of the classic Super Powers line of DC action figures.Įven the boss man himself Todd McFarlane is not immune to their simple charm.Įverything about these Super Powers figures is meant to conjure feelings of adventure and freedom in children of the 80s. Grown men and women, overcome with childhood joy, zooming around their living room with Superman and Batman, sometimes as their own children look on in confusion. Lately, a cursory glance around the various action figure blogs and forums reveals a curious sight. McFarlane Toys is taking collectors back to the 1980s with the release of its new Super Powers line based on the classic Kenner action figure line of the same name. ![]()
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